28 March 2009
'MooLan' For S60 3rd and 5th Ed
Classic Arcade Moon Landing Simulation
'MooLan' is a space shuttle pilot maneouvering game which utilizes handset accelerometer and proximity sensors as well as the camera.
The game concept is adapted from the classic 'Moon Lander' game but takes it in a new direction through the innovative use of platform functionalities.
Thanks to the sensor-based control it continues to be just as much fun now as it was when it was first played on those big old arcade video machines of the late 70s and early 80s.
It is a phenomenal result of the idea to combine as many features of a modern cell phone as possible in one application. It uses most of the new sensors which are built into your mobile device, as well as the front camera.
The main Goal of this exciting game is to stay clear of land and fly your own little space shuttle trough dangerous levels. Over four different planets are ready to be explored.
But it's not easy at all. Master this under time pressure, and break the highscore without crashing into the surroundings. Steer with the accelerometer by tilting your phone left or right, fuel your tank through shaking your phone.
Accelerate by holding your palm over the new proximity sensor of the Nokia 5800 (S60 5th Ed) or the front camera (S60 3rd Ed). You can play wherever you are and whenever you want, but don't be surprised by the wondering faces around you while watching you playing.
Moolan has been selected as the winner of the Forum Nokia Mobile Games University Competition 2009! "This competition reveals how the next-generation of game designers will help redefine the very essence of gaming by emphasizing the crucial role of social communication," said David Carroll, Assistant Professor of Media Design, Parsons The New School for Design. "It signals a new era of socially intertwined games where the distinction between the producer and player are completely blurred."
5th edition version (5800) of the game is unsigned and you need to go through the annoying Open Signed Online certification process to get it signed before installation. Of course, if you lucky owner of the hacked phone you shouldn't’t worry about, otherwise you’ll have to go through the Open signed process to get it signed.
"We're thrilled to have been picked as a winner," said Bernhard Aufreiter, Upper Austria University. "We really wanted to maximize our use of handset features like sensors and camera technology - there are so many exciting innovations that can be applied to mobile games now. It has been great to have the opportunity to work with Nokia and be rewarded for our efforts. We're looking forward to being able to network with other like-minded developers at GDC and pick up some real industry insights."
"We were really impressed by the standard of entries we received, especially seeing as the students had to develop these concepts in just a few weeks," said Dr Mark Ollila, Director of Technology and Strategy and Head of Games Publishing, Nokia.
Video demo
"Games were judged on criteria including entertainment value, creativity and usability. This kind of competition really showcases the raw talent of our next-generation of mobile games developers and provides an insight into the potential of our industry."

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